...or, how to make your party unfathomably rich and voluntarily trade it away. A little tale from session 43 (wow) of my current campaign.
This does, to a degree, require a party with a vaguely heroic, non munchkin mindset, but...
Our heroes are down in the bowels of Stonesplitter Deep, a lost citadel of a forgotten dwarven clan, when they (finally) find the tomb of the master smith/artificer, Kharin Stonesplitter, and some treasures, namely some mithril plate, Kharin's workbooks, and two 20lb mithril ingots. In Altrion, mithril is rare and pretty much jealously guarded by the dwarves, and you need a dwarven master smith and a lava/elemental-powered forge to stand any chance of working it.
Party very swiftly realise they can't break the ingots down, and a single ingot is more than just about anyone can afford, just on pure rarity value. They also have acquired (by doing a very very old white dragon a favour) a large pile of shed white dragon scales, and they happen to know someone who knows someone....
Specifically, the mage who's agreed to ferry them back from Stonesplitter Deep happens to know that the Crown Prince Gralin of the dwarves is in the city of Alcar (on their way home) overseeing the rebuilding of the city gates after a dragon attacked them, and doing a good job of drinking the temple out of ale. A meeting is arranged, and a deal struck. All the mithril, and the dragon scales, and the workbook, and the knowledge of where Stonesplitter Deep is, in return for a dwarf-forged suit of dragon scale armour for the ranger (which will incorporate some of the mithril as chainmail parts), and A Favour To Be Named Later (in the best NFL trade tradition).
Both parties are happy, to say the least.
No comments:
Post a Comment